Instead of crippling understanding of the objective, Botanicula’s lack of dialog centers the game in its simplicity. Any character which is supposed to be speaking talks in a garbled series of mouth-noises, while a speech bubble communicates the gist of what they’re trying to get across. The gang navigates from screen to screen, helping various bugs, small animals, and plants. Mushroom, and though you almost never control any of them independently and they have no real spoken dialog besides various whoops, cheers, and nervous gasps, they pack a lot of charm. Lantern travels in a big whooping mob with his four other plant and fungus friends. However, just as the seeds are about to fall from the tree, a giant spider comes and sucks the life out of all but one of them, which drops from the tree just in time and lands in the care of the first of the main characters, Mr. In its opening moments, you’re introduced to the general shape of the story – the continuation of life in Botanicula’s ecosystem depends on the germination of the large glowing seeds of the trees on which all the species of the forest live. Expectations will be different for every type of person who picks it up, so I aim to look at Botanicula’s ability to appeal to a diverse audience, as well as its merit against other Amanita titles.įrom the very beginning, Botanicula is a simple game. With such a large target audience, reviewing Botanicula requires an adjusted metric. As their website puts it, Botanicula is a “relaxed game perfect for hardcore gamers, their partners, families and seniors.” The Czech indie developer churned out five short point and click games between 20, and more recently, the full-length hit Machinarium in 2009, and most recently on April 19, Botanicula.Īnd, Botanicula has won over the wallets of a lot of people already, despite some awkwardness between pre-orders on GOG and the Humble Bundle.īotanicula’s largest competition is really only other Amanita titles, as other point’n’click titles, like Superbrothers: Sword & Sworcery EP (which Jeroen reviewed earlier this week) appeal to a different audience. “Point and click adventure games are dead” carries no weight, going by Amanita Games’ release library.
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